How To Use Locator Map Minecraft
This page describes content that exists only in outdated versions of Minecraft.
As for Minecraft Java one.14.4, maps will automatically show parts of the maps that haven't already been placed in other maps (no matter the zoom they are, as long as all of them are from the same zoom level).
The map folio explains how to craft maps and how they automatically draw themselves as you move through the world. That page also explains maps' limitations and pitfalls. For example, crafting a batch of maps all at once (using shift-click) is by and large non helpful because they'll all exist duplicates of one another.
Map sets [ ]
When crafting sets of maps, there are two approaches. The beginning is to travel well outside the current map'southward edge before crafting a new map, which volition conserve map-crafting resource and go along confusingly redundant map space to a minimum. The other method is to deliberately ensure an overlap and then that it's easier to find the same landmarks on multiple maps.
The zoom-levels introduced in the Pretty Scary Update make the 'overlap' technique of little benefit on whatever map at zoom level 0 (none) through three, because an overview map at the next zoom level 'stitches' the maps together.
Map basics [ ]
Regardless of which technique is used, it'south helpful to exist systematic in the order yous craft the maps. For example, yous might make Map #0 (prior to the Pretty Scary Update this was designated "map_0") at the center of the area you lot want to embrace. When maps are crafted (eight newspaper surrounding a compass) they are initially "Empty Maps" (data value 395). Holding an empty map and right clicking with it will activate it (data value 358) and draw the current terrain to a radius of 100-120 blocks. The map volition be centered on a cake that is a multiple of 128 on the x & z centrality and will cover an expanse of 128×128 blocks. Thus, if you lot are at or near the center block, a zoom-level 0 map is nigh consummate when crafted from an empty map.
If you desire to keep that map, you should duplicate it at that point by placing it and an "Empty Map" on your crafting area or table. If ane of those is then placed in the heart of a crafting tabular array and surrounded past eight paper, a zoom-level 1 map is crafted. This map will cover an area 256×256 blocks and would exist labeled "Map #ane" (assuming no other maps were created in the meantime).
This "zoom-out" step can be repeated three more times with each resultant map, yielding Map #2 (512×512), Map #3 (1024×1024), and Map #4 (2048×2048).
Mapping step-by-step [ ]
(The numbering beneath assumes that yous create only the maps discussed here and that no one else is creating maps.)
To start, move to a spot within 64 blocks of 0,0 (10 and z coordinates should each exist between -64 and 64) and activate an Empty Map (Map #0). Duplicate information technology and use the duplicate to arts and crafts a zoom-level 1 (Map #1). Apply Map #1 to create a zoom-level 2 map (Map #2), and use that to craft a zoom-level iii map (Map #3). Duplicate Map #3 and apply one to craft a zoom-level iv map (Map #4) which volition provide you with an overview map. This zoom-level 4 map will provide yous with a good general orientation—there is a lot of territory to explore within a 2048×2048-block area.
To create a set up of zoom-level 3 maps which volition ameliorate show structures you lot should and so movement north to a spot approximately (within 64 blocks) of 0,y,1024. Here, arts and crafts a new zoom-level 0 map (Map #five) from an Empty Map. Zoom it out to a zoom-level iii map (Map #viii) which will be retained. So travel due east to a spot inside 64 blocks of 1024,y,1024. Craft a zoom-level 0 map (Map #9) and zoom out to a zoom-level 3 map (Map #12) which will exist retained. Continuing clockwise, yous would keep south repeat the craft-and-zoom procedure at:
map # | 10-coord | z-coord | relative position |
---|---|---|---|
Map #16 | 1024 | 0 | E, 3:00 |
Map #xx | 1024 | 1024 | SE, 4:30 |
Map #24 | 0 | 1024 | Southward, half-dozen:00 |
Map #28 | -1024 | 1024 | SW, 7:30 |
Map #32 | -1024 | 0 | Due west, 9:00 |
Map #36 | -1024 | -1024 | NW, 10:xxx |
You lot volition at present have nine zoom-level three maps which encompass completely the territory shown by the zoom-level 4 overview map. The fix of 9 zoom-level 3 maps actually cover 512 blocks across the zoom-level 4 map. Each will be centered on the border of the zoom-level 4 map (and four of which will exist centered on the corners of the level-iv map). Yous can, of course, retain any of the intermediate maps past duplicating them before yous zoom them. If y'all don't duplicate before zooming, you won't be able to obtain them over again without using server commands (due east.1000., "/give <role player> 358 ane <map#>", where "358" is the data value for a map and 1 is the number of maps to give) or inventory editors.
Track maps' relative positions [ ]
Information technology'southward helpful to keep track of the relative positions of the maps. A useful method of displaying the map ready is to craft 10 Item Frames and place them on a wall in a iii-by-iii square with the tenth atop or beside the foursquare. Place the zoom-level iv overview in the 10th item frame. Place the nine maps in their advisable positions in the 3×3 foursquare. A sign can be added which identifies the origin and peradventure the corner coordinates. You could also duplicate any of these which you wish to carry with you while fully exploring an expanse. Information added to one copy volition exist automatically updated to all other copies. (Note that crafting a 2nd map of the same area—not duplicating, but crafting anew—volition create a map that is NOT linked to the original version, and it will thus NOT be updated even though it covers exactly the same area.)
In the analogy, the sign provides the map # of each of the maps shown. Map #127 is the center map. Map #185 is the map to the north, #189 to the right of that, and the numbering continues clockwise.
As another option, use a chest, and store the maps in slots in the chest that stand for with their in-earth positions. If you utilize this trick, be conscientious to put them back in the right place once washed with them.
You could also craft a Book & Quill (information value 386) in which you can write descriptions of what the map-set covers. This is a useful place to make notes of interesting spots found on those maps. That Book & Quill can be placed in an detail frame next to the map ready.
Another trick is to proper name maps on an anvil. Y'all can name a map for its centre or its position relative to other maps, i.e. (0,0) at the origin of your mapping, (0,1) one map east of the origin.
Avoiding overlaps [ ]
This department applies to pre-ane.8 games. Run across the following section on the bountiful update for versions ane.viii and higher up.
Following the Pretty Scary Update, zoom-level 0 maps will non overlap—they are created with each eye 128 blocks from each other center. Since the center-most map has an origin of 0,y,0, each zoom-level 0 map has an 10-coordinate and z-coordinate which are each a multiple of 128. All maps created within 64 blocks of a particular pre-defined center will be identical.
Higher zoom-level maps can overlap one another because they can exist crafted from zoom-level 0 maps that are centered only 128 blocks from each other. A zoom-level ane map, for example, covers 256×256 blocks. So if you lot create a zoom-level 1 map from a zoom-level 0 map centered on (128,y,128)--which would cover a foursquare bounded by the points (64,y,64)-(192,y,64)-(192,y,192)-(64,y,192)--the zoom-level 1 map volition cover a square bounded by the points (0,y,0)-(256,y,0)-(256,y,256)-(0,y,256). The zoom-level 0 map side by side (to the east) would exist centered at (256,y,128) and described by the four points (192,y,64)-(320,y,64)-(320,y,192)-(192,y,192). A zoom-level ane map crafted from this second zoom-level 0 map would be described past the points (128,y,0)-(384,y,0)-(384,y,256)-(128,y,256). The left one-half of this second zoom-level one map will overlap the right one-half of the first zoom-level ane map. The illustration on the correct may aid.
To keep zoom-level 1 maps from overlapping, ensure that each is built from a zoom-level nil with x- and z-coordinates that are multiples of 256. To continue zoom-level ii maps from overlapping, build them from zoom-level 0 maps with x/z coordinates that are multiples of 512. Zoom-level 3 maps should just exist crafted from zoom-level 0 maps centered on ten/z coordinates that are multiples of 1024; and zoom-level four maps should be crafted from zoom-level 0 maps with x/z coordinates that are multiples of 2048.
Tip: Mark the center of maps by placing a sign labeled it with the map number, and light it up or mark it in some manner so that it'south easier to observe again. Additionally, arts and crafts a duplicate map and place it in a frame at that spot. The map (or its duplicate) will display with a green pointer shown at the location of the item frame.
Tip: Surface lava pools make good landmarks as they prove up as red dots on zoomed-out maps. The higher the zoom-level, however, the larger the puddle must exist before it shows upwards. You lot tin can, of form, make your ain lava pool, only be sure it is open to the heaven. To be safe, yous tin cover the lava pools with glass to go along players, mobs, and drops from falling in.
Tip: While attempting to create a new map adjacent to an existing map, make certain to move 10-15 blocks beyond what appears to be the border of the existing map before creating the new map. There a ring where the player marker seems off the map, but information technology's however technically inside the mapped area. Creating a new map just after crossing the "edge" of the current map oft results in the same map.
Tip: The Time-Saving Tips folio has some actress suggestions for making mapping quicker and safer.
Changes in Bountiful Update [ ]
Equally of Minecraft one.eight the mapping system changed considerably. Overlapping maps are no longer possible to create at all. Each zoom level of maps has a grid that all maps now marshal to. The top left corner of each map at present aligns to the (x,z) coordinate (-64, -64) +- (m,n)*size. Where yard and due north are any integer numbers and size is the map size (128 for zoom level 0, upwardly to 2048 for zoom level iv). The most notable alter is that maps no longer zoom out from the center every bit in version 1.7 but snap to the filigree.
Assuming ane wants to brand maps which embrace the origin (0,0) and surrounding area, 4 maps are required. Follow these steps:
- Create iv blank maps and put them into your inventory
- Travel to coordinates (-80, -80) initialize one map (Map #0)
- Travel to coordinates (-50, -eighty) initialize one map (Map #ane)
- Travel to coordinates (-fifty, -50) initialize one map (Map #2)
- Travel to coordinates (-80, -50) initialize one map (Map #3)
- Note: -50 and -80 are simply locations on either side of the -64 boundary.
- Zoom these four maps out using the normal procedure
- Regardless of the zoom level, maps generated from this initial set volition always align properly.
This will create iv perfectly aligned maps roofing the origin with the to the lowest degree amount of traveling. The map numbers will cover the area clockwise from "top left" (i.due east. NW-NE-SE-SW).
How To Use Locator Map Minecraft,
Source: https://minecraft.fandom.com/wiki/Tutorials/Mapping
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