Does Damage Effect Weapon Skill Learn Rate Disgaea
Near Weapons | Weapon Series | Weapon Lists | Weapon Skills | Weapon Awakening | Sword Mastery Skills
Well-nigh | Raising Weapon Skills
Weapon Skills are modifiers found on Rare and higher weapons. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill.
Virtually weapon skills take ii parts: the base skill, and the skill level. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the outcome by increasing that base percent. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. For weapons with a quaternary uncap, the maximum skill level is fifteen later the uncap is performed, increasing to 20 for weapons with a fifth uncap. For most weapons, each skill level from 1-10 increases the base issue by 1%, while each skill level from 11-twenty increases the base consequence by less than 1%.
There are some skills that require the weapon to be a certain level. This naturally too requires the weapon to be uncapped enough to reach that level. Refer to individual weapon pages to decide if that weapon has such a skill. The skill level tin exist raised before that point. Besides, sure skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level will carry over in this instance.
Each party uses ane main weapon and up to 9 sub weapons. This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your primary character, but weapon skills on all weapons in your grid are e'er active (apart from a few exceptions specifically stating and so) and volition strengthen all applicable characters in your political party.
Contents
- i Weapon Skill Types
- 2 Standard Weapon Skills
- 2.1 ATK Upward
- two.2 HP Upwardly
- 2.iii HP Up and Debuff Resistance
- ii.4 Critical Hitting Rate
- two.5 ATK & HP Up
- ii.half dozen ATK Upwards & HP Downwardly
- ii.7 ATK & Double Attack
- 2.8 Double Attack & Critical
- ii.9 ATK Up & Critical
- 2.ten Contrivance and Counter
- two.11 Double Set on Up
- two.12 Multi-assail Up
- ii.13 Healing Cap Up
- 2.xiv C.A. DMG Upward
- 2.15 C.A. DMG Cap Up
- 2.sixteen Chain Outburst Specs
- ii.17 ATK Upwardly for 8 turns
- two.18 DEF Upwards for 8 turns
- ii.19 ATK upwards as HP increases
- 2.20 Multi-attack Upwards equally HP increases
- 2.21 ATK Up as HP lowers
- 2.22 DEF Up as HP lowers
- 2.23 Multi-attack Up as HP lowers
- ii.24 Supplemental Boost to DMG
- 2.24.ane Supplemental Boost to DMG as HP increases
- 2.25 ATK Up & DMG per turn
- ii.26 Elemental ATK Upward per turn
- 2.27 Skill Damage Cap Up
- 2.28 Skill DMG Cap Upwardly & Supplemental Boost to Skill DMG
- 2.29 Supplemental Boost to Skill DMG every bit HP lowers
- two.xxx Supplemental Heave to C.A. DMG
- iii Unique Weapon Skills
- 3.ane Amplify DMG
- 3.two DMG Cap Upwards
- three.3 C.A. DMG Upward and C.A. DMG Cap Up
- 3.4 Lessen DMG
- iii.5 Lessen weakness DMG
- 3.vi Accolade Upwards
- iii.seven Experience Up
- 3.8 Detail Drop Rate Upwardly
- 3.ix Shield at battle start
- 3.ten Boosted Cut to Overdrive
- 4 AX Skills
- 4.1 AX Skill Inheritance
- 4.ane.1 Omega Weapon, Primal Weapon, and Ancestral Weapon Series
- 4.1.2 Central Weapon Series
- 4.one.three Xeno Weapon Serial
- 4.2 AX Values
- 4.iii Stamina AX Modifier Values
- 4.4 Enmity AX Modifier Values
- 4.5 Supplemental C.A. DMG AX Modifier Values
- 4.6 Supplemental Skill DMG AX Modifier Values
- 4.1 AX Skill Inheritance
- five Cosmos Weapon Skills
- 5.ane Cosmic [Weapon Type]
- 5.ii Azure [Weapon Blazon]'s Bailiwick
- 6 References
Weapon Skill Types
There are 3 standard weapon skill types:
The three skill types change their ain multipliers and tin can exist boosted by certain summons:
- Normal skills are additional by Premium Draw summons, specifically Agni (fire), Varuna (water), Titan (earth), Zephyrus (wind), Zeus (light), and Hades (dark). These summons increase skill power by +fourscore%, increasing to +120% at iii★, +140% at 4★, and +150% at 5★.
- Bahamut Weapons and Ultima Weapons (amongst some others) have weapon skills that are not affected by whatsoever summon despite them being considered Normal skills otherwise.
- Omega skills are boosted by the chemical element's corresponding Omega summon. Starts at +l%, increases to +100% at 3★, increases to +120% at iv★, and increases to +140% at 5★.
- Mysterious skills, a blazon of EX skill from IDOLM@STER collab weapons, are boosted past the Ranko Kanzaki summon. Starts at 30%, increases to l% at three★, and increases to 66% at 4★.
For more details on damage multipliers and squad building strategy, see Damage Formula and Team Building.
Standard Weapon Skills
ATK Upward
- Skill Proper name: Might, Essence, Sweep, Gauntlet
- Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills).
- Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types.
See Harm Formula for details.
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Normal [ane] Icons Skill level 1 10 15 20 Pocket-sized 1.0% 10.0% 12.0% xiii.0% Medium iii.0% 12.0% 14.5% 16.0% Large 6.0% 15.0% xviii.0% 20.0% Big II vii.0% 16.0% xx.0% 22.0% Massive 8.0% 17.0% 22.0% 25.5%
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Omega [2] [3] Icons Skill level 1 x 15 xx Medium 3.0% 12.0% xiv.v% 16.0% Large 6.0% 15.0% 18.0% 20.0%
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EX [4] [v] [6] [seven] Icons Skill level 1 10 15 20 Small one.0% 10.0% 12.0% - Medium 3.0% 12.0% 14.5% - Big 6.0% 15.0% xviii.0% 21.0% Massive 9.0% xviii.0% 23.0% 25.v% Unworldly 12.0% 25.0% 33.0% 37.0%
HP Up
- Skill Name: Custodianship
- Increases the HP for characters of the skill'southward element.
- The "Titan'south Custodianship" skill on the Broadsword of Globe is a apartment +500 HP to all characters (+l per skill level).
- Unlike ATK Upwards skills, HP Upward skills are condiment between Normal, Omega and EX.
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Normal Icons Skill level 1 10 xv Modest 3.0% 12.0% fourteen.0% Medium half-dozen.0% xv.0% 17.0% Big ix.0% 18.0% 21.0% Big Two ten.0% 19.0% 24.0%
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Omega Icons Skill level one 10 15 xx Small Yggdrasil Dewbranch Omega [8] 1.0% ten.0% 12.0% xiii.0% Minor[9] 3.0% 12.0% xiv.five% - Medium[10] 6.0% xv.0% 18.0% 20.0%
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EX[11] Icons Skill level 1 ten fifteen 20 Pocket-sized one.0% ten.0% 12.0% 16.0% Medium iii.0% 12.0% fourteen.5% ? Big six.0% 15.0% ? ?
HP Up and Debuff Resistance
- Skill Name: Grace
- Increases the HP and Debuff Resistance for characters of the skill's chemical element.
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Normal Icons Skill level 1 ten xv Small Debuff Resist one.ii% 3.0% 4.0% HP Up three.0% 12.0% 14.0% Medium Debuff Resist two.three% 5.0% 6.5% HP Up 6.0% 15.0% 17.0%
Critical Hitting Rate
- Skill Name: Verity
- Run a risk to deal an additional 50% harm to weak chemical element foes and non-elemental foes.
- Total disquisitional risk percentage is condiment beyond all weapon skills.
- Summon auras only boost disquisitional take a chance. The disquisitional harm modifier remains at 50% regardless of the summon aura.
- Omega Verity 2 corresponds to Large while Normal Verity Ii corresponds to Big Two.
- Critical chances from dissimilar sources (due east.yard. weapon skill, status buffs, and character support skill) activate independently.
- Damage modifiers from different sources of critical hit are additive, due east.chiliad. a critical hitting each from a weapon skill, a 30% / 30% Critical Hit Charge per unit UpAttacks made with elemental superiority have a chance to bargain boosted DMG
Strength: 30% chance of dealing xxx% more damage. buff, and a 3-star Critical Hit Extended Mastery Perk will result in fifty% + 30% + 25% = 105% critical harm. - See Critical hit charge per unit for details.
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Normal & Omega [12] Icons Skill level 1 ten 15 twenty Damage Modifier Minor 1.1% 2.0% 3.0% iv.0%[xiii] 50% Medium 3.ii% 5.0% 6.5% 7.5%[14] fifty% Big four.4% 8.0% 10.0% 11.0% fifty% Big 2 5.5% x.0% 12.0% - fifty% Massive (Sephira) 2% 20% 30% - 50%
ATK & HP Upwards
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Normal & Omega Icons Skill level 1 10 15 xx Pocket-size[1] 1.0% 10.0% 12.0% 12.5% Medium 3.0% 12.0% 14.5% 15.five% Large[15] [16] 6.0% xv.0% xviii.0% xx.0%
ATK Up & HP Downward
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Normal & Omega [17] Icons Skill level 1 10 15 20 Big half dozen.0% 15.0% 18.0% - Massive 9.0% 18.0% 23.0% 25.5%
ATK & Double Assail
Double Attack & Critical
ATK Up & Disquisitional
Dodge and Counter
- Skill Name: Clarity, Truce (part of skill), Resolve (part of skill), Heed (part of skill)
- Multiple weapons stack additively for both dodge and harm.
- 3% chance to contrivance and counter, whether it is pocket-sized, medium, or large.
- Skill level does not raise the take a chance to dodge.
- Chance to contrivance caps at 20% per mod.
- Omega and Optimus summons practise not boost the gamble to dodge, just does boost the damage.
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Normal/Omega Icon Skill level 1 10 15 Small[18] ? ? twenty% Medium[19] 3.2% 16% 23.5% Big ? ? ?
Double Attack Upward
- Skill Name: Dual-Border
- Increases the rate of double attacks.
- See Multi-assault Up for boost levels.
Multi-attack Up
- Skill Name: Trium
- Increases the charge per unit of double and triple attacks.
- Capped at 75% beyond weapon skills (exceptions may utilise).
Normal & Omega | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Icons | Skill level | ane | x | xv | 20 | |||||||||||||||
| Small | Fandango[20] | 0.18% | 1.35% | 2.0% | - | ||||||||||||||
Devastation[21] | 0.4% | ane.75% | ii.5% | - | ||||||||||||||||
Normal[22] [21] | 0.iv%? | 2.2%? | 3.5% | - | ||||||||||||||||
| Medium | Fandango[23] | 0.eight% | 2.15% | 2.9% | 3.65% | ||||||||||||||
Normal[24] [25] | 0.8% | three.5% | 5.0% | 6.0% | ||||||||||||||||
| Big[22] [21] | 1.2% | five.0% | 7.0% | - | |||||||||||||||
| Big II[26] | ? | seven.0% | 9.0% | - | |||||||||||||||
| Counterinsurgency Parity[27] [28] | ? | 5.0% | viii.0% | - |
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- This table is for both Double Attack Up and Multi-assail Upward.
Healing Cap Up
- Skill Name: Healing
- Increases the maximum amount that is healed by the receiver per skill.
- The Healing Cap Up is additive beyond all weapon skills and caps at 100%.
- This does not directly increase the amount healed and therefore has no effect on entirely fixed healing furnishings or effects that don't hit their normal cap under current circumstances.
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Icons Skill level 1 10 15 20 Small[29] [30] ane% 5% 7.v% - Medium iii% 7.five% x% - Big[31] v% 10% 15% 17.5%
C.A. DMG Upwards
- Skill Proper noun: Mystery, Judgement, Glory
- Increases the damage of Accuse Attacks, but not the Accuse Assail cap.
- The C.A. DMG boost caps at 120%.
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Icons Skill level one x 15 20 Mystery Small[29] [32] 0.5% 5% seven.v% - Medium[33] 2.5% 7% 9.5% - Big[34] [35] 5.5% 10% 12.5% - Massive[36] 11% 20% 25% - Sentence Small[37] 0.5% 5% 7.5% - Medium[38] two.five% 7% 9.5% - Big[39] [twoscore] 5.5% 10% 12.v% - Celebrity Large[40] 5.5% 10% 12.v% 14.v%
C.A. DMG Cap Upwards
- Skill Proper noun: Excelsior, Sentence, Celebrity
- Increases the Charge Assail cap, but not the damage of Accuse Attacks.
- C.A. Cap Up weapon skills are additive beyond all types and caps at 75%.
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Icons Skill level one 10 15 20 Excelsior[41] [42] [43] five.5% 10% 15% - Sentence Omega Medium[38] [41] 2.5% 7% 9.v% - Normal Small[37] 0.2% 2% 3% - Medium[44] 0.8% 3.5% 5% - Big[39] [xl] 1.2% 4.8% half-dozen.8% - Celebrity Big[twoscore] 1.2% 4.viii% 6.eight% 7.viii%
Chain Flare-up Specs
- Skill Name: Glory
- Increases the impairment and damage cap of Chain Bursts.
- Glory is an improvement over Judgement and also affects Charge Assail specs.
Damage increase for Chain Outburst:
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Skill level 1 2 3 four 5 vi seven eight 9 10 xi 12 13 xiv 15 sixteen 17 18 nineteen xx Large[xl] 3.0% 4.0% 5.0% half-dozen.0% 7.0% eight.0% 9.0% 10.0% 11.0% 12.0% fourteen.v% 16.5%
Harm Cap for Concatenation Burst:
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Skill level 1 ii iii 4 5 6 7 eight 9 10 eleven 12 13 14 xv 16 17 18 19 twenty Big[twoscore] i.2% 1.6% two.0% 2.4% ii.eight% 3.two% iii.6% four.0% 4.iv% 4.eight% 6.8% vii.8%
ATK Upwardly for 8 turns
- Skill Name: Betrayal / Preemptive Blade
- Applicative allies gain ATK UpATK is additional
Duration: viii turns for 8 turns at the start of battle. - Multiple ATK Up for 8 turns weapon skills of the same multiplier do not stack, the highest value takes outcome.[45]
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Icons Skill level ane 2 three 4 5 half dozen 7 8 9 x 11 12 13 14 15 Betrayal Can exist boosted by summon auras [46] iii.0% 3.0% iv.0% four.0% 5.0% 5.0% vi.0% half dozen.0% vii.0% 8.0% viii.0% eight.0% nine.0% 9.0% 10.0% Preemptive Blade Cannot be boosted past summon auras [47] [48] 5.0% 6.0% 7.0% 8.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% sixteen.0% 17.0% 18.0% 19.0% 20.0%
DEF Up for 8 turns
- Skill Name: Preemptive Wall.
- Applicable allies gain DEF UpwardlyDEF is boosted
Duration: 8 turns for 8 turns at the start of boxing. - Multiple Preemptive Wall weapon skills do non stack.
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Icons Skill level 1 ten 15 Preemptive Wall Cannot exist additional past summon auras [49] ten.0% 28.0% 33.0%
ATK up as HP increases
- Skill Name: Stamina
- Alternate Term: Frontwater
- Damage increases as HP increases. The skill does not confer an ATK bonus when HP is <25%.
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HP Normal Omega Medium Large Big Ii Ancestral Medium Large SL10 SL15 SL20 SL10 SL15 SL20 SL10 SL15 SL15 SL10 SL15 SL15 SL20 100% 7.76% ix.56% ten.5% 11.37% xv% 17% 13.13% 17.79% 22.42% 9.39% 11.98% fifteen% 17% 95% 6.98% eight.53% nine.34% 10.09% thirteen.22% fourteen.94% 11.61% fifteen.62% 19.61% 8.39% 10.61% xiii.22% xiv.94% 90% 6.27% seven.6% eight.29% 8.93% 11.61% xiii.07% 10.23% 13.66% 17.07% 7.47% 9.38% eleven.61% thirteen.07% 85% 5.63% 6.76% 7.34% 7.89% ten.15% xi.4% eight.99% 11.89% 14.78% 6.65% 8.26% ten.15% eleven.iv% eighty% 5.06% vi.01% six.5% six.95% 8.86% 9.9% 7.88% x.31% 12.74% five.92% 7.27% viii.86% nine.9% 75% 4.56% 5.34% 5.75% six.13% 7.7% 8.57% half dozen.89% 8.91% 10.92% 5.27% 6.39% vii.7% viii.57% seventy% 4.eleven% 4.75% 5.09% 5.four% six.69% seven.39% 6.02% 7.68% 9.32% 4.69% 5.61% half dozen.69% 7.39% 65% 3.72% iv.24% four.51% 4.76% 5.viii% half dozen.37% v.26% half dozen.half dozen% 7.93% 4.19% iv.93% 5.8% six.37% 60% 3.39% 3.eight% iv.01% 4.21% 5.03% v.49% four.61% 5.67% 6.72% 3.76% iv.34% 5.03% 5.49% 55% iii.1% iii.42% iii.58% iii.74% 4.38% iv.73% 4.05% four.87% 5.69% 3.39% three.84% 4.38% 4.73% fifty% ii.86% 3.ane% 3.23% 3.34% iii.83% four.one% 3.58% four.2% 4.82% 3.08% 3.42% 3.83% 4.ane% 45% two.66% ii.84% 2.93% 3.01% three.37% 3.57% 3.nineteen% 3.65% 4.11% ii.82% three.07% 3.37% 3.57% 40% 2.5% ii.62% ii.69% 2.75% 3.01% 3.14% 2.87% 3.2% 3.53% 2.61% 2.79% 3.01% three.14% 35% ii.37% ii.46% 2.5% two.54% 2.71% 2.81% ii.63% 2.85% 3.07% 2.45% two.57% two.71% ii.81% thirty% 2.27% 2.33% two.36% 2.38% 2.49% 2.55% two.44% ii.58% two.72% two.32% 2.4% 2.49% 2.55% 25% 2.2% two.23% 2.25% ii.27% 2.33% ii.37% 2.3% 2.38% 2.46% 2.23% ii.28% 2.33% 2.37% <25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
- For the SL15 Medium graph, refer to the epitome at the bottom of this link past Great Sundome.
- For the SL15 Big graph, refer to the epitome at the bottom of this link by Hecate_Mk2.
Formula for computing Stamina[50] [51]:
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Normal Omega Skill Medium[52] Big[53] [54] Big II[55] Bequeathed[56] Medium[57] Big[58] Modifier 65.0 56.iv 53.7 50.iv lx.4 56.4
HP Percentage = (Electric current HP / Max HP) * 100 25 ≤ HP Pct ≤ 100 Stamina Force = (HP Percentage / (Modifier - Skill Level))^two.9 + 2.1 ane ≤ Skill Level ≤ 15 Stamina Strength = (HP Percentage / (Modifier - (15 + (0.iv * (Skill Level-fifteen)))))^2.9 + 2.1 15 < Skill Level ≤ 20
Multi-attack Upwardly as HP increases
- Skill Name: Exertion
- Increases the rate of double and triple attacks.
- Multi-attack increases as HP increases.
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HP MA Upwards 100% 20% 95% nineteen.25% 90% eighteen.5% 85% 17.75% eighty% 17% 75% sixteen.25% seventy% 15.5% 65% 14.75% 60% 14% 55% 13.25% 50% 12.5% 45% xi.75% 40% eleven% 35% 10.25% 30% ix.five% 25% eight.75% 20% viii% 15% 7.25% x% half dozen.5% 5% 5.75% 1% 5.00%
ATK Up equally HP lowers
- Skill Name: Enmity
- Alternating Term: Backwater, Last Stand
- Enmity increases ATK in proportion to the percentage of missing HP.
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Skill level 1 two 3 4 v 6 7 viii ix 10 eleven 12 thirteen fourteen 15 sixteen 17 xviii nineteen twenty Small [2] 0.5% i.1% 1.vii% ii.3% 2.9% 3.v% 4.09% 4.7% 5.3% 6.0% 6.2% 6.4% 6.half dozen% six.viii% 7.0% 7.5% Medium 0.66% 1.46% ii.26% 3.06% 3.86% 4.66% 5.46% six.26% 7.06% 8.0% 8.4% 8.79% nine.2% nine.6% 10.0% Large[59] 0.83% 1.83% 2.83% 3.83% 4.83% 5.83% 6.83% 7.83% 8.83% 10.0% 10.5% 11.0% 11.5% 12.0% 12.5% thirteen.5%
Formula for calculating Enmity:
HP Ratio = i - (Current HP / Max HP) Enmity Strength = Modifier * ((i + 2 * HP Ratio) * HP Ratio) Example 1: seven% * ((1 + 2 * 50%) * fifty%) = 7% Example 2: seven% * ((one + 2 * 100%) * 100%) = 21%
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Sample table HP Minor Medium Large SL10 SL15 SL20 SL10 SL15 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 0.33% 0.39% 0.41% 0.44% 0.55% 0.55% 0.69% 0.74% 90% 0.72% 0.84% 0.nine% 0.96% 1.two% 1.2% 1.5% 1.62% 85% 1.17% 1.37% one.46% 1.56% 1.95% i.95% 2.44% 2.63% lxxx% 1.68% one.96% 2.1% 2.24% 2.eight% 2.8% 3.5% 3.78% 75% 2.25% 2.63% ii.81% 3% three.75% 3.75% 4.69% v.06% 70% 2.88% 3.36% 3.six% 3.84% 4.8% iv.8% 6% six.48% 65% 3.57% iv.17% four.46% 4.76% 5.95% v.95% 7.44% viii.03% sixty% 4.32% 5.04% 5.four% five.76% 7.2% vii.ii% ix% ix.72% 55% 5.13% 5.99% six.41% vi.84% eight.55% eight.55% 10.69% eleven.54% 50% 6% vii% vii.5% viii% 10% 10% 12.5% thirteen.5% 45% 6.93% 8.09% 8.66% 9.24% xi.55% 11.55% 14.44% 15.59% twoscore% vii.92% 9.24% 9.9% 10.56% 13.2% 13.2% 16.5% 17.82% 35% 8.97% x.47% 11.21% eleven.96% 14.95% fourteen.95% xviii.69% 20.18% 30% 10.08% 11.76% 12.half dozen% 13.44% sixteen.8% 16.8% 21% 22.68% 25% eleven.25% thirteen.13% fourteen.06% fifteen% 18.75% 18.75% 23.44% 25.31% 20% 12.48% xiv.56% 15.six% sixteen.64% 20.8% 20.8% 26% 28.08% 15% 13.77% 16.07% 17.21% 18.36% 22.95% 22.95% 28.69% thirty.98% ten% 15.12% 17.64% xviii.9% 20.16% 25.two% 25.2% 31.v% 34.02% 5% 16.53% 19.29% 20.66% 22.04% 27.55% 27.55% 34.44% 37.19% 1HP eighteen% 21% 22.v% 24% thirty% 30% 37.5% forty.five%
DEF Upward as HP lowers
- Skill Name: Garrison
- Defense increases equally HP decreases. See Harm Formula for how DEF influences DMG received.
- Caps at 400% DEF.
- Garrison modifier is as follows:
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Skill level 1 2 three iv 5 six seven 8 9 10 11 12 13 14 15 16 17 18 19 20 Pocket-sized[60] 0.5 1.ane i.7 2.3 2.9 iii.5 4.1 4.7 five.3 half-dozen.0 half dozen.2 half-dozen.iv 6.half-dozen 6.eight 7.0 Medium[61] [62] ane.0 1.75 2.5 3.25 4.0 4.75 5.5 6.25 7.0 8.0 8.four 8.8 nine.ii 9.6 10.0 eleven.0 Big[63] [64] iii.0 four.0 v.0 five.5 6.0 vi.5 7.0 eight.0 9.0 10.0 10.v 11.0 eleven.v 12.0 12.5 xv.0
Formula for calculating Garrison:
HP Ratio = (Electric current HP / Max HP) HP Modifier = -i * (1 - HP Ratio)^3 + iv * (1 - HP Ratio) Garrison Strength = Garrison Modifier * HP Modifier
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Sample table HP Small-scale Medium Big SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20 100% 0% 0% 0% 0% 0% 0% 0% 0% 95% 1.2% 1.4% 1.half-dozen% 2% 2.ii% ii% 2.5% iii% 90% 2.39% 2.79% 3.19% 3.99% 4.39% 3.99% 4.99% 5.99% 85% 3.58% 4.18% 4.77% five.97% 6.56% 5.97% 7.46% 8.95% lxxx% 4.75% five.54% 6.34% seven.92% 8.71% 7.92% ix.9% xi.88% 75% v.91% half dozen.89% 7.88% nine.84% 10.83% 9.84% 12.3% 14.77% seventy% seven.04% 8.21% 9.38% 11.73% 12.9% 11.73% fourteen.66% 17.half dozen% 65% 8.14% 9.5% 10.86% 13.57% 14.93% 13.57% 16.96% 20.36% 60% ix.22% ten.75% 12.29% fifteen.36% 16.9% 15.36% xix.2% 23.04% 55% x.25% eleven.96% 13.67% 17.09% eighteen.8% 17.09% 21.36% 25.63% fifty% 11.25% 13.13% 15% 18.75% xx.63% eighteen.75% 23.44% 28.xiii% 45% 12.2% xiv.24% sixteen.27% xx.34% 22.37% xx.34% 25.42% 30.5% 40% 13.1% 15.29% 17.47% 21.84% 24.02% 21.84% 27.3% 32.76% 35% 13.95% sixteen.28% xviii.vi% 23.25% 25.58% 23.25% 29.07% 34.88% 30% 14.74% 17.2% 19.66% 24.57% 27.03% 24.57% 30.71% 36.86% 25% 15.47% 18.05% 20.63% 25.78% 28.36% 25.78% 32.23% 38.67% 20% 16.xiii% xviii.82% 21.five% 26.88% 29.57% 26.88% 33.vi% 40.32% fifteen% 16.72% xix.five% 22.29% 27.86% 30.64% 27.86% 34.82% 41.79% 10% 17.23% 20.one% 22.97% 28.71% 31.58% 28.71% 35.89% 43.07% v% 17.66% twenty.6% 23.54% 29.43% 32.37% 29.43% 36.78% 44.xiv% 1HP 18% 21% 24% 30% 33% 30% 37.5% 45%
Multi-set on Upwards as HP lowers
- Skill Proper noun: Surge
- Increases the rate of double and triple attacks.
- Multi-attack increases equally HP decreases.
-
HP MA Up 100% 5% 95% 6.v% 90% 8% 85% 9.five% eighty% eleven% 75% 12.5% lxx% 14% 65% 15.5% 60% 17% 55% xviii.5% fifty% xx% 45% 21.5% 40% 23% 35% 24.5% 30% 26% 25% 27.5% 20% 29% fifteen% 30.five% 10% 32% 5% 33.5% 1% 35.00%
- Skill Proper noun: Pact, Craft, Persistence, Fortitude
- Adds Supplemental Impairment to allies' damage instances.
- Supplemental DMG weapon skills stack additively upwardly to a combined cap of 100,000.
Condition | Skill | Supp. Cap | Maximum Supp. Cap |
---|---|---|---|
Unconditional | Elemental Pact Blaze's Pact Snowfall's Pact Ridge's Pact Tranquility'due south Pact Glimmer's Pact Purgatory's Pact | l,000 | 100,000 |
Wasserspeier's Dual Blade's Humanity | 50,000 (MC Just) | ||
Critical | Elemental Arts and crafts Blood-red Craft Cobalt Craft Amber Craft Jade Craft Golden Craft Graphite Craft | twenty,000 | |
Hollowsky Bow's Deleterious Covenant | xxx,000 | ||
Wamdus's Cnidocyte's Azure Covenant | 50,000 | ||
Equally HP Increases | Elemental Persistence Blaze's Persistence Snowfall'due south Persistence Ridge's Persistence Tranquility's Persistence Glimmer's Persistence Purgatory's Persistence | (Upward to) 30,000 | |
As HP Decreases | Elemental Fortitude Bonfire's Fortitude Snowfall'southward Fortitude Ridge's Fortitude Tranquility'south Fortitude Glimmer's Fortitude Purgatory'south Fortitude | (Up to) 60,000 | |
Wilnas's Finger'southward Vermillion Covenant | (Up to) 60,000 | ||
Multiattack | Lu Woh's Horn'due south White Covenant | (Up to) 100,000 | |
Hollowsky Axe'south Contentious Covenant | (Up to) 100,000 | ||
Eighth Point of the Flock's Fortuitous Air current Covenant | (Upwards to) 100,000 | ||
Special | Hollowsky Spear'due south Impervious Covenant | thirty,000 | |
Hollowsky Staff'due south Victorious Covenant | 30,000 | ||
Hollowsky Staff'south Calamitous Covenant | xxx,000 | ||
Kiss of The Devil's Strength-Devil's Seduction | 50,000 | ||
Freikugel's Golden Advent II | 100,000 (MC But) |
- Skill Name: Persistence
- Adds Supplemental Damage to allies' damage instances.
- Supplemental Impairment increases as HP increases.
-
HP Supplemental DMG 100% 30,000 95% 29,000 90% 28,000 85% 27,000 eighty% 26,000 75% 25,000 lxx% 24,000 65% 23,000 60% 22,000 55% 21,000 fifty% 20,000 45% 19,000 40% 18,000 35% 17,000 30% 16,000 25% 15,000 20% fourteen,000 15% thirteen,000 x% 12,000 v% 11,000 1% 10,200
ATK Up & DMG per turn
Elemental ATK Upwardly per turn
-
Normal & Omega Icons Skill level SL10 SL15 SL20 Maximum Medium [65] 0.seven% 0.8% 10% Big [66] 1.0% 1.2% 1.5% 15%
Skill Damage Cap Up
- Skill Name: Arts, Tempering
- Skill Damage Cap Boosted weapon skills stack additively upward to a combined cap of 100%.
Skill | Cap Boost | Maximum Cap Heave |
---|---|---|
Tempering Inferno's Tempering Hoarfrost's Tempering Terra's Tempering Whirlwinds' Tempering Zion's Tempering Oblivion's Tempering | 5.5%13.75% with one 5★ Optimus Series Summon
22% with two 5★ Optimus Series Summons
23.1% with two 5★ Optimus Serial Summons
Six Dragons Series Summon
| 100% |
Proximo's Two-Sword Tech | 10% | |
5.A.R.I.S.'s Yes, My Lord! | 10% | |
Graphite Arts Carmine Arts Cobalt Arts Bister Arts Jade Arts Gold Arts Graphite Arts | fifteen% | |
Qilin Lyre'south Harbinger of the Dusk of Nightfall | twenty% | |
Wasserspeier's Dual Bract's Humanity | 20% | |
Maverick's Shadowhound's Humanity | twenty% | |
Demonic Longstaff's Arcanist's Humanity | xx% | |
Hercules' Slayer of Immortals II | 20% | |
Flamma Orbis'south Sunveil's Crown | thirty% | |
Ultima Weapons' Scandere Facultas | (Up to) 50% | |
Dark Opus Weapons' β Revelation | ||
Yggdrasil'southward Bender's Astral Arts II | ||
Rhongomyniad's Astral Pierce II |
- Skill Name: Tempering
- Boosts skill damage cap and adds Supplemental Damage to allies' skills. For stacking data, meet Skill DMG Cap Up.
Skill Level | Skill DMG Cap Upwardly | Skill Supplemental DMG |
---|---|---|
1 | 1.3% | 11,000 |
10 | iv.0% | 20,000 |
15 | v.5% | 25,000 |
- The skill damage cap can exist additional by summon aureola.
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.[20]
- The supplemental damage to skill damage deals one% of foe'southward maximum HP every bit damage.[xx] The damage cap can be boosted by summon aureola to a maximum of 200,000.[67]
- Skill Name: Curiosity
- Adds Supplemental Damage to allies' skills.
- Supplemental Damage increases as HP decreases.
-
HP Skill Supplemental DMG 100% 50,000 95% 55,000 90% 60,000 85% 65,000 80% 70,000 75% 75,000 70% 80,000 65% 85,000 60% xc,000 55% 95,000 50% 100,000 45% 105,000 40% 110,000 35% 115,000 30% 120,000 25% 125,000 xx% 130,000 15% 135,000 10% 140,000 five% 145,000 1% 150,000
- Skill Name: Crux, Quenching, Initiation
- Adds Supplemental Impairment to allies' Charge Attacks.
- Supplemental boost to C.A. DMG weapon skills stack additively up to a combined cap of 1,000,000.
-
Condition Skill Supp. Cap Maximum Supp. Cap Unconditional
Hoarfrost's Crux
Terra'due south Crux
Whirlwinds' Crux
Zion's Crux
Oblivion's Crux105,000262,500 with i 5★ - Agni
- Varuna
- Titan
- Zephyrus
- Hades
- Zeus
420,000 with 2 v★- Agni
- Varuna
- Titan
- Zephyrus
- Hades
- Zeus
441,000 with two v★- Agni
- Varuna
- Titan
- Zephyrus
- Hades
- Zeus
- Wilnas (Summon)
- Galleon (Summon)
- Ewiyar (Summon)
1,000,000
Snow'south Crux
Ridge's Crux
Tranquillity's Crux
Glimmer'due south Crux
Purgatory's Crux400,000 Galleon's Jaw's Gold Covenant 400,000 Equally HP Increases Elemental Quenching Bonfire's Quenching
Snowfall's Quenching
Ridge'southward Quenching
Placidity's Quenching
Glimmer'south Quenching
Purgatory's Quenching(Upwardly to) 600,000 Fediel'southward Spine's Black Covenant (Up to) 600,000 Excalibur's Rightway Pathfinder Two (Upward to) 1,000,000 As HP Decreases Elemental Initiation Blaze'southward Initiation
Snowfall'southward Initiation
Ridge'due south Initiation
Tranquility'due south Initiation
Glimmer's Initiation
Purgatory's Initiation(Up to) 600,000
-
Skill level one 2 3 4 5 6 7 viii 9 ten eleven 12 13 fourteen fifteen
Hoarfrost's Crux
Terra's Crux
Whirlwinds' Crux
Zion's Crux
Oblivion'south Crux [68]35,000 40,000 45,000 l,000 55,000 60,000 65,000 70,000 75,000 80,000 85,000 90,000 95,000 100,000 105,000
Unique Weapon Skills
Assorted skills that either don't fit into the categories to a higher place or don't have unique icons to convey their effect. Only a few examples are covered below. Mostly identified under the Course Champion Weapon Skill imprint:
These skills might include specific pre-requisites to activate, such as activating only for the Main Graphic symbol, merely when the weapon is equipped every bit main hand, activating just against foes marked with a particular debuff, to name a few.
Some skills affect only the Main Character. The diction on these may vary.
Amplify DMG
DMG Cap Up
- Increase allies' DMG cap.
- Boost to damage cap stacks additively between sources up to a maximum of twenty%.
- This cap is shared with Azure Weapon Subject field skills.
- This cap is shared with Azure Weapon Subject field skills.
- Skill Name: Essence of the [Primal Direction], Volcanic Bract, Dancer'due south Bailiwick, and others.
- Appears on: Ray of Zhuque Malus, Xuanwu Mace Malus, Baihu Claw Malus, Qinglong Spear Malus, Greatsword Andalius, Scarlet Vane, Metal Destroyer, Pain and Suffering.
- Increase [Chemical element] allies' DMG cap.
-
Skill level one 2 3 4 five 6 7 8 9 10 11 12 13 fourteen fifteen xvi 17 18 19 20 DMG Cap Upward three.0% 3.ii% 3.4% three.7% 4.0% iv.3% four.half dozen% 4.ix% v.ii% 5.5% five.8% six,1% six.four% 6.vii% 7% 7.vi% 8.2% 8.8% 9.iv% 10%
C.A. DMG Upwards and C.A. DMG Cap Up
Lessen DMG
- Skill Proper noun: Water ice Rose Barrier, Bronze Rose Bulwark, Emerald Rose Barrier, Blood Rose Bulwark, Scales of Nightfall, Scales of the Sunrise.
- Appears on: Rose Crystal Sword, Rose Crystal Lance, Rose Crystal Knife, Rose Crystal Wand, Qilin Sword, Huanglong Gauntlet.
- Reduces damage taken from specified element, ane% reduction per skill level up to SL15, 17.five% at SL20.[iv]
Lessen weakness DMG
Honor Up
Experience Up
Item Drop Rate Up
- Skill Proper name: All That Glitters Are Apples.
- Appears on: Dragon Bar V.
- Increases driblet charge per unit.
Shield at battle start
Boosted Cut to Overdrive
AX Skills
Some weapons possess special skills chosen AX skills. Weapons that take AX skills are indicated by a special icon.
AX skill furnishings and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. The number of AX skills, their effects, and effect rates are decided at random.
AX Skill Inheritance
- Weapons with AX skills can inherit stats from other weapons with the same name.
- When performing inheritance using a weapon with the same proper noun, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon.
- Weapons that are upgraded through special means in the shop, such as Xeno Weapons, are uniform betwixt versions. The base AX skill weapon does non need to be forged into a "true" weapon to transfer AX skills. The base weapon will inherit the fully forged status forth with the other weapon stats.
- The base of operations weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance.
- Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base of operations weapon cannot be used equally source weapons for inheritance.
- Weapons must non be favorited when attempting inheritance. The weapon inheriting stats will automatically replace the source weapon in any weapon grid it was equipped in, unless it is stored in a stash.
- Equally with other upgrade functions, the source weapon tin can exist selected from both Inventory or Stash regardless of where the base weapon is located. It's location will remain the same, while the source weapon will be lost.
- Inheritance is done through the Upgrade carte du jour, not the Uncap menu. Uncapping weapons with AX skills functions as it normally does for other weapons, i.east. uncapping Tiamat Bolt Omega with an AX skill using a 4★ uncapped, SL 15 Tiamat Bolt Omega will but uncap the new weapon by one level. Using the Inheritance part in the Upgrade menu using the same weapons, yet, will upgrade that aforementioned Tiamat Bolt Omega to whatever level, uncap level, and skill level the foddered weapon had (in this example, it would leap from level one, 0★, SL 1 to level 150, four★, SL xv).
A weapon tin be generated with a chief AX skill or a primary and a secondary AX skills.
The main skill will exist either ATK, DEF, HP, C.A. DMG, Multiattack Charge per unit, EXP Gain or Rupie Gain.
The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill.
Omega Weapon, Primal Weapon, and Bequeathed Weapon Series
Primary Skill | Secondary Skill | ||||
---|---|---|---|---|---|
ATK | C.A. DMG | Double Assail Rate | Triple Attack Rate | Skill DMG Cap | |
DEF | HP | Debuff Resistance | Healing | Enmity | |
HP | DEF | Debuff Resistance | Healing | Stamina | |
C.A. DMG | ATK | Elemental ATK | C.A. DMG Cap | Stamina | |
Multiattack Charge per unit | C.A. DMG | Elemental ATK | Double Assail Rate | Triple Attack Rate |
Primal Weapon Series
Primary Skill |
---|
EXP Gain |
Rupie Gain |
Xeno Weapon Series
Master Skill | Secondary Skill | ||||
---|---|---|---|---|---|
ATK | C.A. DMG | Multiattack Rate | Normal Assault DMG Cap | Supplemental Skill DMG | |
DEF | Elemental DMG Reduction | Debuff Resistance | Healing | Enmity | |
HP | Elemental DMG Reduction | Debuff Resistance | Healing | Stamina | |
C.A. DMG | Multiattack Charge per unit | Supplemental Skill DMG | Supplemental C.A. DMG | Stamina | |
Multiattack Rate | Supplemental C.A. DMG | Normal Attack DMG Cap | Stamina | Enmity |
AX Values
AX skills are generated with values selected randomly from a predefined range. Primary and secondary AX skills of the same blazon have different ranges.[75] [76]
Primary AX Skill | Minimum | Maximum | Total Cap |
---|---|---|---|
ATK Modifier: Perpetuity[75] | one% | 3.5% | |
DEF | one% | 8% | |
HP | ane% | 11% | |
C.A. DMG | two% | viii.5% | |
Multiattack RateDouble and triple assail rate | 1% | 4% | |
EXP Gain | 5% | 10% | thirty% |
Rupie Gain | 10% | 20% | 50% |
Secondary AX Skill | Minimum | Maximum |
---|---|---|
ATK Modifier: Perpetuity[75] | i% | one.v% |
Elemental ATK | 1% | 5% |
Normal Attack DMG Cap | 0.v% | 1.five% |
DEF | i% | 3% |
HP | ane% | 3% |
Debuff Resistance | 1% | 3% |
Healing | 2% | 5% |
Elemental Reduction | 1% | 5% |
StaminaStack additively with Stamina EMP[75] [77] | ane | iii |
EnmityStack additively with Enmity EMP[75] [78] | 1 | iii |
C.A. DMG | two% | 4% |
C.A. DMG Cap | 1% | 2% |
Supplemental C.A. DMG Forcefulness: v% of foe's max HP[75] | oneCapped at x,000 per example[75] | 5Capped at 30,000 per instance[75] |
Skill DMG Cap | 1% | ii% |
Supplemental Skill DMG Force: 1% of foe'due south max HP[75] | 1Capped at i,000 per instance[75] | 5Capped at 3,000 per instance[75] |
Multiattack Charge per unitDouble and triple attack rate | 1% | two%Verification Needed |
Double Assail Rate | 1% | ii% |
Triple Attack Charge per unit | one% | ii% |
Stamina AX Modifier Values
HP | 100% | 75% | 50% | 25% | 0% |
---|---|---|---|---|---|
+one | 3% | 2.5% | ii% | ane.5% | one% |
+ii | 4% | 4% | 4% | three% | two% |
+3 | 5% | 5% | 4% | 3% | 2% |
Enmity AX Modifier Values
HP | 100%~76% | 75% | 50% | 25% | 0% |
---|---|---|---|---|---|
+1 | ane% | ii% | ii.26% | 3.63% | 5% |
+ii | ane% | 2% | 2.33% | 4.17% | 6% |
+three | 1% | 3% | 3.37% | 5.44% | 7% |
Skill level | 1 | 2 | 3 | 4 | 5 | ||
---|---|---|---|---|---|---|---|
Impairment Cap | 10,000 | fifteen,000 | 20,000 | 25,000 | thirty,000 |
Skill level | 1 | 2 | three | 4 | 5 | ||
---|---|---|---|---|---|---|---|
Damage Cap | 1,000 | 1,500 | ii,000 | 2,500 | 3,000Verification needed. |
Cosmos Weapon Skills
Cosmos Weapons have two skills derived from their weapon type.
Cosmic [Weapon Blazon]
- Boosts the stats of all weapons of the same blazon by 30%.
- Upgraded at level 120 to Catholic [Weapon Blazon] 2: Now boosts the stats of all weapons of the same type by 50%.
- Stacks additively with the 20% bonus from matching weapon specialty.
Azure [Weapon Type]'due south Bailiwick
References
- ↑ i.0 i.1 @Hecate_mk2 Lumi Sword https://twitter.com/Hecate_mk2/condition/977343036383379456
- ↑ ii.0 2.one GameWith Tiamat Commodities SL20 https://twitter.com/Granblue_GW/status/972768727073570816
- ↑ Metalgaldra Magna SL20 https://twitter.com/metalgaldra/status/972468950087778306
- ↑ four.0 4.ane @Hecate_mk2 Huanglong Gauntlet 5LB https://twitter.com/Hecate_mk2/status/1066231622217822208
- ↑ Gamewith, Astral Weapons https://グランブルーファンタジー.gamewith.jp/article/show/187438
- ↑ Hecate_mk2, Sol Remnant ULB https://twitter.com/Hecate_mk2/status/1265295353005260800
- ↑ Gamewith, Truthful Infernal Flamescythe ULB https://twitter.com/Granblue_GW/condition/1271718399832285185
- ↑ GameWith, Yggdrasil Dewbranch Omega. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72000
- ↑ GameWith, Scimitar of Brahman. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206
- ↑ GameWith, Leviathan Bow Omega. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107
- ↑ Kamigame, Custodianship. https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html
- ↑ jpokiehl Crit https://twitter.com/jpokiehl/status/1134833951170678784
- ↑ Duran Small Crit SL20 https://twitter.com/Duran_grablu/status/1261630348133203970?s=twenty
- ↑ GameWith Med Crit SL20 https://グランブルーファンタジー.gamewith.jp/commodity/show/75167
- ↑ Gamewith, Large Majesty https://twitter.com/Granblue_GW/condition/1116356678939660288
- ↑ Hecate_mk2, Dark Opus ULB https://twitter.com/Hecate_mk2/status/1117009131989159936
- ↑ @Hecate_mk2 Qilin Bow 5LB https://twitter.com/Hecate_mk2/status/1066219356894294016
- ↑ Kamigame Clarity Page https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」
- ↑ GameWith, Mitt of Brahman https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/prove/94207
- ↑ xx.0 20.1 20.2 GameWith, World Ender https://グランブルーファンタジー.gamewith.jp/commodity/show/249010
- ↑ 21.0 21.1 21.two hiroxgbf Information http://hiroxgbf.weblog.fc2.com/weblog-entry-vii.html
- ↑ 22.0 22.1 Keen Sundome Weapon Skills http://greatsundome.hatenablog.com/entry/2015/12/09/230544
- ↑ GameWith, Mjolnir. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/75224
- ↑ hiroxgbf Med DA http://hiroxgbf.weblog.fc2.com/web log-entry-31.html
- ↑ Hecate_mk2, Dark Opus five★ Strife https://twitter.com/Hecate_mk2/status/1121709516997795842
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413
- ↑ Hiroxgbf Animus Parity TA http://hiroxgbf.blog.fc2.com/blog-entry-14.html
- ↑ Hiroxgbf Animus Parity DA http://hiroxgbf.web log.fc2.com/blog-entry-21.html
- ↑ 29.0 29.1 zekasyuz https://twitter.com/zekasyuz/status/914148563185131520
- ↑ https://gbf.wiki/User:Midokuni/data/Healing
- ↑ zekasyuz Healing https://twitter.com/zekasyuz/condition/1132632906403176449
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301
- ↑ zekasyuz 4 https://twitter.com/zekasyuz/status/931568509817044993
- ↑ Hecate_mk2 Big Mystery https://twitter.com/Hecate_mk2/status/999467260161900544
- ↑ Hecate_mk2 Large Mystery ii https://mobile.twitter.com/Hecate_mk2/status/1359434413650501634
- ↑ https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/prove/218511
- ↑ 37.0 37.1 Gamewith Embrasque Demiclone https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/262204
- ↑ 38.0 38.1 Hecate_mk2 Avatar Staff https://twitter.com/Hecate_mk2/status/981032506957811712
- ↑ 39.0 39.i Gamewith, Sentence Normal Big (Purifying Thunderbolt) https://グランブルーファンタジー.gamewith.jp/article/testify/136479
- ↑ xl.0 40.1 forty.two 40.3 40.four twoscore.v Gamewith, Unheil https://グランブルーファンタジー.gamewith.jp/article/show/143931
- ↑ 41.0 41.ane zekasyuz Sentence Excelsior. https://twitter.com/zekasyuz/status/984411538751537152
- ↑ Hecate_mk2 Excelsior http://gbf-verification.blog.jp/archives/2902375.html
- ↑ Hecate_mk2 Excelsior 2 https://twitter.com/Hecate_mk2/status/982123409738842112
- ↑ Gamewith Blue Sphere https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023
- ↑ Hecate_mk2 Nalakuvara https://twitter.com/Hecate_mk2/status/1004236345311543297
- ↑ Gamewith, Ancient Nalakuvara https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/commodity/bear witness/71800
- ↑ zekasyuz 2 https://twitter.com/zekasyuz/status/918265664611086336
- ↑ Hecate_mk2 brahma http://gbf-verification.blog.jp/archives/5148364.html
- ↑ Gamewith, Blossom Axe https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/71963
- ↑ Stamina Formula http://binarysblog.weblog.fc2.com/blog-entry-1.html
- ↑ Hecate_mk2, Stamina to a higher place SL15 https://twitter.com/Hecate_mk2/status/1117394780109934592
- ↑ Swell Sundome Stamina https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/bear witness/86912
- ↑ suiton Stamina http://suiton.jp/2016_11/finburu/
- ↑ Hecate_mk2 Stamina http://gbf-verification.blog.jp/archives/2126115.html
- ↑ Hecate_mk2, Galilei's Insight rebalance https://twitter.com/Hecate_mk2/condition/1369566801047121924
- ↑ Great Sundome Fediel'southward Spine https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912
- ↑ soufflex Stamina https://twitter.com/soufflex_/status/972514112268787712
- ↑ Hecate_mk2, Night Opus ULB Stamina https://twitter.com/Hecate_mk2/status/1117394778591612928
- ↑ https://twitter.com/Hecate_mk2/status/981761219446038528
- ↑ zekasyuz, Small Garrison https://twitter.com/zekasyuz/status/1138774656008146944
- ↑ zekasyuz, Medium Garrison https://twitter.com/zekasyuz/condition/1077897021179261025
- ↑ konmatsuge, Medium Garrison SL20 https://twitter.com/konmatsuge/status/1260560599089471489
- ↑ zekasyuz Garrison https://twitter.com/zekasyuz/condition/1018902289984057344
- ↑ Hecate_mk2, Big Garrison SL20 https://twitter.com/Hecate_mk2/status/1260209609869942784
- ↑ Gamewith, Medium Progression https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/bear witness/180277
- ↑ Hecate_mk2 Scythe of Repudiation http://gbf-verification.blog.jp/archives/17607942.html
- ↑ https://twitter.com/kirihitoha128/status/1343510454673403904
- ↑ Gamewith, Ouroboros Prime https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782
- ↑ Hecate_mk2, Mikael Sword. http://gbf-verification.blog.jp/archives/2126349.html
- ↑ @hekate_mk2 https://twitter.com/hecate_mk2/status/1121002222995644416
- ↑ Gamewith, Scales of Dominion. https://グランブルーファンタジー.gamewith.jp/article/show/161169
- ↑ Gamewith, All-Might Battle-Axe. https://グランブルーファンタジー.gamewith.jp/article/prove/161172
- ↑ Hecate_mk2, Huanglong Spear. https://twitter.com/Hecate_mk2/status/853158899179855873
- ↑ zekasyuz, Huanglong Spear. https://twitter.com/zekasyuz/status/943808223529680896
- ↑ 75.00 75.01 75.02 75.03 75.04 75.05 75.06 75.07 75.08 75.09 75.10 GameWith, AX Skill. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/commodity/evidence/245175
- ↑ Midokuni, AX Skill Value Table. https://twitter.com/ViridisPatria/status/1349743329471172611?s=19
- ↑ @Hecate_mk2, AX Stamina Multiplier. https://twitter.com/Hecate_mk2/status/1334710810065584128
- ↑ @Hecate_mk2, AX Enmity Multiplier. https://twitter.com/Hecate_mk2/condition/1334989342729621504
Does Damage Effect Weapon Skill Learn Rate Disgaea,
Source: https://gbf.wiki/Weapon_Skills
Posted by: taylorsomint.blogspot.com
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